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heck

im addicted now 

Plox add Jirachi, Victini and Mew (jirachi can float, victini can explode [like some luck mixing thing] and mew can float as well [or create a "forcefield" of sorts that pushes pokemon every once in a while, even if heavy pokemon are under them])

Nice game c: 

Hey!

Just found this game, and it's really fun-except that most of the pokemon don't seem to have a gimmick at all? Or maybe I'm just overlooking them. Could you make a list, somewhere, of all the gimmicks?

fun game, thank heavens i have nothing going on in my life right now

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Glad you're taking a break honestly, burnout is real and the development pace on this has been pretty crazy. Have fun playing lethal company, heard a lot of good things about it and want to try it soon as well.

great update!

So sorry I missed stream again but I’m glad you’re taking more time off now

Was worried you were burning yourself out

I’m excited to see your future plans for the game though, as well as other development projects in the future

Nah I did a hecka short stream, so it makes sense you missed it... crazy how burnout can hit when you take a break from a project

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I asked what my friend's favorite pokemon are and ill put some of mine down too 

basically here is a big list of pokemon you could add

  1. Azumarill
  2. Hoppip
  3. Skitty
  4. Regirock
  5. Torkoal
  6. Maushold
  7. Delcattty
  8. Azurill
  9. Pelliper
  10. Forretress
  11. Riolu
  12. Jirachi
  13. Victini
  14. Ultra Necrozma
  15. Dusknoir

And a cool new shiny would be shiny celebi because then you have the full gang from mystery dungeon explorers of sky and tbh that's the only reason i put dusknoir on here lol

Also i didnt really edit the list so if some of these are already in the game then ignore them

actually all the pokemon in the guild of mystery dungeon explorers of sky would be good additions tbh

All good suggestions, I'm taking a break from development today, but I'll see about adding them tomorrow

Yea good idea

Was kinda worried about you getting burnout lol

Glad you’re taking a break tho

quick thing, kind of a bug, but I don't think it's the bad kind

basically when you drop a Pokémon with a gimmick, that gimmick doesn't activate until it collides with something

UNLESS you drop it holding as far left or far right as possible, which then the gimmick starts immediately

not a bad bug but I think maybe make the Pokémon glow if their gimmick is active, or if it will activate instantly that would be cool (if that makes sense)

Yeah this is kinda on purpose, because the fish flopping while falling made them very unpredictable.  For the exploding ones, I am gonna try to add some form of animation of them blinking red before exploding. Their gimmick starting when you drop them on the far left/right makes sense because it is colliding with the wall. I could probably change the logic on it slightly, so I'll look into that.

Wow, impressive how much you've updated! Linux standalone and web versions worked well. More feature requests: Change layering on the up next/hold indicators so that the pokemon sprite is above the pokeball sprite. In it's current state, I find it quite difficult to see. Also ,the ability to disable pokemon "gimmicks" would be nice, I find the fish and explosion ones added in the latest update to be quite annoying. More backgrounds would also be nice, as well as an indicator for "multi merges", as they seem to be in the game. Keep up the great work!

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The pokemon being on top of the ball will be added, as quite a few people have brought it up. I definitely need to add the option to turn the gimmicks off in the custom menu, but I was also considering just making there be 3 main gamemode: normal (has gimmicks), normal (gimmickless), and custom/sandbox mode, and making it so when you click play you then choose from those 3 options, but I'm not sure yet, lmk if that is a good idea. I also just need to get the triple/multimerge indicator, but have been kinda procrastinating it. As for different backgrounds, I'll see what I can do, and if you have any pc box backgrounds (for being in the box) or just general pokemon art to use as the full background, please let me know.

EDIT: also glad the linux download works, I didn't actually test it, and the mac version would just randomly crash, so I'm glad that seems to be only a mac issue.

The separate modes sounds like a good idea, I think that would flow better. I'll look into the backgrounds though as there's some from platinum and OrAs that I really like. Is there a preferred aspect ratio for that?

Uhhh doesn't matter too much, I'll just stretch it regardless lol (obviously portrait is preferable to landscape). Also the seperate modes should be added, so hope you enjoy.

charmeleon has some funky collision and more importantly dracovish is the most chill ive ever seen anything be in my entire life tbh mf is lounging
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also i couldnt remember  dracovish's name and i find it so funny how this worked

sorry I couldn’t catch the stream but congrats on adding so much!

You work very quickly you’re definitely a really skilled game dev

Thank you! Also totally fine that you weren't able to catch it, we all have stuff to do in our lives. I'm just very lucky that I am able to put as much time into this as I can.  I also know how important keeping a pretty open line of communication with players is, so I've been trying my hardest to do that.

bug report:

So I’m in a sandbox game with max friction and no bounciness for testing and stuff and idk if that’s what’s causing this but sometimes when I drop a Pokémon I see of flash of a Pokémon in the top left corner of the screen

It might be from dropping a Pokémon while one is still falling but it doesn’t seem like it

It could also have nothing to do with sandbox mode and this is just the first time I’ve noticed it


anyways wow this game has no gameplay related bugs anymore congratulations 

Oh and challenge mode idea: the levels of every Pokémon are randomized (for example, level 7 joltik, level 2 zygarde) you’d probably need some balancing but idk

oh another challenge idea: the wheel of available Pokémon is randomized after every ten drops

Good idea

This is known, and has to do with the new way of handling pokemon dropping, I'll find some workaround so that it happens offscreen lmao

Alr nice lol

workaround found

can’t comment on stream unfortunately so I’ll say my thoughts here

I think the controls section in the gameplay should either have an X button on the top right of it to remove it, or be more clean and blend in with the other UI elements (both would actually also be cool)

And if you add another shiny you should hashtag hashtag add shiny latias (definitely not because I’m biased due to it being my first shiny nuh uh)

oh and with the UI I think the blue arrow in the corner with the Pokémon could use some shading, as well the the main menu looking more organized (but I assume that’s already being considered)

one more thing, earlier I think you said multimerges are theoretically possible, so if you get one I think some text should appear on screen similar to when there’s a combo

Ah yeah, I actually have the skeleton of that in the works, as it currently should notice multimerges happening. I think I might need to do a little bit of fine tuning to get it up to snuff, but it is very considered. I just wanted to get the update out fixing the big bugs (Score not working) out as soon as possible

Controls is next on the chopping block (Now that the game should hopefully be working) Also thank you so much for joining the stream, I know I'm not super entertaining, but I hope it's at least interesting (I need to get a better scene setup for it tho)

yea unfortunately I couldn’t join for much but from what I did see you made a lot of progress on the update very quickly so congrats lol

Thank you! I had been streaming for 3ish hours at that point and wanted to throw on a youtube video, but figured that wouldn't be very appealing for the stream haha. I should probably be streaming tomorrow, and I'll go longer, so look forward to it! I'm really happy with how this update has gone, as even though it doesn't look a lot different, I fixed a lot of the bugs in the game.

Also, fixed the chat so next stream(tomorrow) if you decide to show up, you should be able to chat (sorry about it being wrong)

any plans for adding other shiny Pokémon as the”prestige Pokémon”

Oh also I had some glitches where the current score wouldn’t show and I don’t know if that’s just because that’s how it’s supposed to work or not but I thought I’d say it anyways


also I think using a font from a Pokémon game could work better than what’s used currently (like white text with black outline in a Pokémon game font)

Also also, I think that the menu UI could use a little bit of improving, but overall I like it, but visually it’s not the prettiest (functionally it’s perfect tho)


this game good thumbs up emoji

(Also yea ik I’ve been making a lot of comments lol I just like this game and want to see it improve)

oh, and any plans for when two shiny Pokémon touch?

I was thinking they could either disappear with a shiny sparkle animation, or they get added to counter on the screen showing how many you’ve gotten, or both

You could also do a lot more but idk

I've been considering maybe making the game a little bit harder after each shiny merge, but haven't fully fleshed out that idea yet. I'm also about to go live on my twitch, if you want to watch the development and suggest stuff in real time.

First of all, no need to apologize for leaving comments, I absolutely love to see the engagement and am super happy to see them always. As for the current score glitch, I've figured out it vaguely has something to do with what browser is being used (or perhaps how a browser is configured), but am struggling to find why this is actually happening. The menus I've definitely been trying to make prettier (have changed most of the font to the Diamond and pearl font), but it is very much not in my realm of expertise, so don't expect too much  there et.  Right now I'm trying to fix a lot of technical debt that I've accrued, in order to make future updates easier, as well as trying to fix the merges to be more consistent.

I may end up making this a download only game (with maybe a small demo available) if I can't figure out what is going on with the browser stuff,  but next update I think I will also upload a standalone windows and linux version.

glitch with score might be fixed next update, lmk if it is

could you make the warning text only appear when Pokémon go over the red line

Yep, currently a  bug that I am going to try to fix (Only reason I hadn't yet is it only happens on some web browsers/setups, and it wasn't happening on my main one x.x)

I think an option to hide what the pieces are until you get them could be a cool addition 

Good idea, will add in (soon ™)

Really cool game! Loved the selection of pokemon, and the rotating selection is an excellent way to fit more and keep things fresh. Heres some suggestions, in no particular order: Mouse input support, if possible; a vertical line indicating where your piece will drop, like seen in most suikalikes; I saw you mentioning combos were in the game, but theres no indication anywhere else. Id love text indicating combo chains or even score. Issues: Both the scoring and the death plane were completely non functional. It just kept letting me place pieces until performance became unplayable. For reference, I played this in Google Chrome on my steam deck. Haven't had the chance to play it on my PC yet, will update when I do.

Interesting. Mouse support is definitely something I might put into the controls menu when I get that feeling how I want it to, the vertical line is an easy add, so I'll start on that. As for the combo chains,  currently they are only indicated with the merge sound effects. I definitely want to get a visual indicator going on that, but just haven't gotten around to it yet. The scoring and death plane both worked fine when I just now played this web version, so it seems like that might be a linux/steam deck thing, as I have had very little testing in that area. If it is still non-functional on your desktop, please let me know. I'll look into seeing how viable a linux web export is, or I might make a Linux download if that makes the game file too large.

Anyways, means a whole lot to me that you wrote this,  lmk what pokemon I should add(although they might not be added for a few days, as I have once again jumped into an idea that I have to learn how to implement)

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Alright, finally got around to testing on my pc. Firstly, the score and death plane bugs were persistent across all tests, including firefox on arch linux, and firefox, chrome and edge on windows. On the itch.io app for both oses, game fails to boot with this error message: "The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers)". Seems like its an issue with the way certain godot versions export to html, from what I could find. Out of curiosity, which version are you using? Anyways, another weird thing I encountered (on all browsers) is that with some larger chains, pieces will get flung violently, sometimes even offscreen (which causes the game to lag significantly). Also, is there some sort of list of pokemon in the game already? I'd love to look at that so I don't make redundant suggestions. For suggestions though, Ralts and Stonjourner are the ones I'd want to see. Now that I've played it with audio, I can say that the music selection is great (and the combos are much more satisfying). In terms of nitpicks/suggestions, I'd love to see the ability to rotate pieces before dropping them, and a "hard drop" to drop pieces with more force. Both of these are in Suika Shapes, and I think they'd work quite well here. I wish the pieces dropped from above the red line as well, since once you get close to the top it's quite annoying to build. Different background images could be nice. The transitions between songs are awkward as well, could use with a shorter blank space and/or crossfading. Another thing worth noting is that on the chromium based browsers I tested (chrome, edge), physics seemed smoother and more exaggerated than on firefox, not really sure why. One more thing I'd like a lot is a standalone executable (or at least downloading through the itch app working) as loading times are very long every time I want to play. Source code would be fun to mess with too, but that might be a bit tricky honestly, and you might not want to release it either.

Anyways, sorry for the wall of text! I really like what I've seen of this so far, and also happy with how active you've been with it! I'm happy to help out with anything  (if you're interested) as well.

(Edit: Just looked at sandbox mode and saw that Ralts is already in, so I'll suggest Crobat instead)

(Edit 2: Would also love to have a "Playlist" like option for sandbox mode, where you can select multiple pokemon for each tier to be randomized between, or a blacklist option to remove pokemon from the random selection (functionally equivalent), maybe even have it for the music too. Seems pretty difficult and definitely not necessary, but could be pretty neat imo.)

Interesting! Just tried it on FireFox, and yeah I am seeing the bugging out. I'm not quite sure why yet, but definitely looking into it more critically now. As for the flinging, currently trying to get that fixed up, as I've spent the past day or so trying to change how collisions work. Rotating pieces is definitely something that  I am going to add in, and a hard drop can be arranged as well. The multiple/blacklisted pokemon is a really neat idea, as is being able to control the music, so I will definitely put it on the ever-growing list of features to add :). Crossfading is something I am going to start looking into, but right now I'm trying to squash the bugs. I'll probably be live on twitch (same username) in 4ish hours, and working on the game, so if you want to see and suggest changes in real time, that can definitely be arranged. Thank you for the very thorough testing, as it has definitely made me realize I need to fix stuff :)

No problem! I love game design and have also considered making my own suika-like, so this is definitely something I have a lot of thoughts on. I'll make sure to check out your stream if I have time as well!

Thanks! You should definitely consider making your own if you are interested in game development. I think it's a really good first project because you can kinda focus on one part at a time, and the scope isn't super large. Also, realized I forgot to tell you that the current Godot Version I'm on is 4.2.

I might have found the fix, and it had to do with how I was handling saves. Once I upload the newest version, please let me know!

Can you add gligar its my favourite pokemon 

For sure

Yay I LOVE Gligar

Do you have the multi merge and drop merge things from that one touhou suika because I thought that was sick

Oh also with alpharad gold suika month I got some interesting ideas

I think the 8 bit suika’s weird physics could make a cool sub mode if that’s possible

and I think the UI on the left could be made more neat if that makes sense?

But I think this could definitely be the ultimate suika game with just a few tweaks

Congrats for making good video game thumbs up emoji

also you should hashtag hashtag add latias primarina and Solgaleo wink emoji

Also this will definitely be arranged once I've figured out the menuing

Currently in the process of making a main menu and settings page.... It's slightly harder than expected, but we're working towards it. It probably won't be out for a while, but I am trying to make the physics(at least some of it) customizable to the player (but having these turned on would likely not allow you to save high scores, or maybe be a seperate high score, not sure yet). I don't yet have multimerge implemented persay(in that the game doesn't acknowledge it), but theoretically if 3 of the same touch, they should become the next tier(because the game counts 2 collisions before properly removing the smaller pokemon) as for drop merging, that can be very easily added by just lowering the drop cooldown, but I was worried it would be too overpowered to just spam if the cooldown was too low. Definitely just the type of thing where you mess with values and see what feels right.

New menus, also definitely some weird physics now that you can change the friction and bounciness of pokemon in the sandbox menu, hope you enjoy

Your game is so pleasant, good luck with all of your future endeavors.

(I got a high score of 169,871 today, it is my proudest accomplishment) 

Thanks so much! I figured that this would be a good first project to dip my toes into game making, and it's definitely made learning each small part of the whole picture very doable! 169,871 is the highest score that I've seen, but before combos were added (which probably doubled or tripled score gain) someone got a 72,000. But that is insanely good, and it's awesome that you played it that long.

Hi! I want to say that this game is great - my friends and I have been having fun with it for the past few days. One thing with the new update I’d really love to see is seperating the music and SFX volume options. I’m also hoping for Pyukumuku to be added someday.

Also, The level 9 Wishiwashi School Form seems a little small for its tier.

Thanks for making this

Also, forgot to comment on it, but this image is very funny

Currently I'm trying to make the UI better/having a main menu and options menu, so I definitely want to split the SFX and music volume in that. New pokemon probably won't be added today, but I can definitely put Pyukumuku onto my list. As for Wishiwashi School Form, I definitely agree and have gotten that complaint from others as well, so it is definitely going to be made a bit bigger. 

Thanks for playing and leaving this feedback, this is my first ever real game so it means a lot to have people care so much :)

oh man this is so cool!! the way my jaw dropped when i saw inkay flip upside down. thats such a cool mechanic and its clear that you put a lot of effort and soul into this game. i made an account just to comment this . this is awesome and im addicted LMAO

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Hey thanks! Really means a lot to me to hear this! Let me know if there are any pokemon you would like to see, or any issues you have. 

Edit: Also Inkay is probably my favorite one I've added so far.

if  zygarde isnt already in the game i bet you could do some really fun and whacky stuff with it.. or have slightly magnetic properties to the magnemite line? i just love seeing the unique spins on the mons you add and would love to see more creative stuff like that!! it really adds soul and personality to the game ^_^

I did add Zygarde complete form, but didn't give him anything super unique yet... Would love to hear what your ideas for that line are. As for other traits, I've definitely been experimenting with a lot of different ideas, but because this is my first real project, it's a bit hard to implement some of the stuff in my mind lol. Magnetic properties on the magnemite line is a super cool idea, so I'm definitely going to steal it from you >:)

New pokemon are probably not going to be added today, but I am working on a menu system/making the ui prettier in general, so hopefully I can get that up today/tomorrow

I'm having a lot of fun with this! I would love it if you could add Cradily, my all time favorite. They're a funny shape but I just want to see them LOL.

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Bet

(+1)

Added in the new pokemon pack

Yes!! Thank you :]

SuikaMon Gameplay

https://youtu.be/WAIymXu5wZE